![]() ![]() ![]() select the location from your new texturesħ.- bake, t$$anonymous$$s proces take some time, be patientĨ.- save all c4d file and textures in te same folder (inside your asset folder)ġ.- select your new model in project menuĢ.- in the FBX importer pull down select collider if you wantģ.- in the material pull down select per materialĤ.- inside your material folder generate yours new materials name it and asign the textures.(beware with t$$anonymous$$s last one)ĥ.- select the width and height example: 256x256, 512x512, 1024x1024 (use cuadratic textures) c4dģ.- in your render pull down select bake objectĤ.- in the bake window select the propieritys you need, personaly i use ambient oclussion, illuminate, single texture and remplace object. Efectly you cant import the textures directly, but you can bake the textures in cinema and load in unity, here my procedural:ġ.- try to keep the minor number of objects in your. ![]()
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